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 Pokemon Azurite Version

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nyuu
SilverDragon
Nick
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Rikky
jasp10agosto
King Wooper
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King Wooper
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King Wooper


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Age : 28

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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 18th 2008, 5:42 pm

Aaaawww...

Let's just ask, shall we?
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Uber Wooper
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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 18th 2008, 6:29 pm

Okey doke! -hides under fort of WATARMELLONS-
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jasp10agosto
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jasp10agosto


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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 19th 2008, 9:13 am

Kw you scripting program is easy to use as you said?
Because.. what about making a maze.. XD... Im becoming insane.. T_T
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Uber Wooper
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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 19th 2008, 11:40 am

There are mazes in the gyms, though...

Flannery's REALLY annoyed meh...
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SilverDragon

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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 19th 2008, 12:41 pm

What about like a proper hedge maze?

But what i came to say was that i really can't do trainer sprites. I tried, really i did. But not only are templates impossible to find, i just can't draw people, sorry.
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King Wooper
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King Wooper


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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 19th 2008, 3:46 pm

Awww...

But can you just modify the overworld sprites? (The small ones when you're walking).
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Rikky
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Rikky


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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 19th 2008, 3:54 pm

I tried to add new Pokémon, but I failed...

It's really disappointing, but maybe I did wrong in some steps, or maybe I need a higher experience level.
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King Wooper
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King Wooper


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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 19th 2008, 6:55 pm

The only way to get more experience is to keep trying.

I'll do so too.
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Rikky
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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 19th 2008, 6:59 pm

I'm now trying to design tour region map. Wish me luck to succeed in this epic mission.
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King Wooper
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King Wooper


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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 19th 2008, 7:01 pm

Wapia won the poll. (Oh, I wanted Forwopa).

May the Woopers (Or Sentrets), be with you.
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Uber Wooper
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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 19th 2008, 8:04 pm

So did I. Wapia sounds funny. Wah-PEE-ah. Razz
Forwopa: Forr-WOE-pah.
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jasp10agosto
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jasp10agosto


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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 20th 2008, 8:12 am

But.. we can tust do a re-color.. its more easy no?

I wanted a maze bacause in emerald in a bulding of BF.. the seviper one.. if you make a wrong step you could get frozen,paralized,potioned etc. bah.. but taht could mean a lot of coding no?
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King Wooper
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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 20th 2008, 8:22 am

Wah! Pee! *Goes to restroom* Ah...XD

Yes, a lot of coding.
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jasp10agosto
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jasp10agosto


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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 20th 2008, 8:29 am

I've voted for wapia too!! lol!!
sounds cool!! XD
ohh. ohh.. what about doing a perfect secret base..
a place to plant berries next to the door (outside of course)
water to surf
an easy reachable place.. Very Happy
anyways we cant modify secret bases layout or yes?
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King Wooper
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King Wooper


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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 20th 2008, 8:31 am

I think we can...but let's focus on other things first.
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Rikky
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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 20th 2008, 11:16 am

It's ok if I use the default Hoenn tiles for the Region Map? Or should I change the color to something more desertic?
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King Wooper
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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 20th 2008, 11:26 am

Areas!

1 - Swamp
2 - Desert
3 - Normal
4 - Sea

So I guess we need some non-default tiles.
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Rikky
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Rikky


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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 20th 2008, 11:54 am

Well, I want as compensation for the Starter issue a Forest area. Is that ok, KW?
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King Wooper
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King Wooper


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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 20th 2008, 12:28 pm

Yep. BTW, I found a tutorial for inserting Pokemon "easier" Google "pokecommunity hackrom tutorials insert" or something. =P
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Rikky
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Rikky


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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 20th 2008, 12:36 pm

I saw a tutorial for that on PokéCommunity, but it didn't work either. Maybe I'm doing something wrong?

Well, a snow are would be nice too! Razz

I thought on adding a Dark-type Gym Leader. In the real games such don't exists.
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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 20th 2008, 1:19 pm

Yes, that would be good.

And the gym leader too.
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Rikky
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Rikky


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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 20th 2008, 2:01 pm

Let's try to create Swamp tiles. I think there are tutorials on WAH.
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SilverDragon

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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 20th 2008, 2:45 pm

I was googling for RS overworld sprites, but the only ones i could fing that had a complete set were enlarged so i couldn't use them.
I could do it with the DP Lucas sprite. Is that okay?
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King Wooper
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King Wooper


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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 22nd 2008, 1:45 pm

Yep, Lucas sprites are alright.
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Rikky
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PostSubject: Re: Pokemon Azurite Version   Pokemon Azurite Version - Page 8 EmptyDecember 22nd 2008, 2:42 pm

I need to know one last thing before starting the Region map...

How many cities are we going to have?
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